Respect Threads must contain at least 5 combat-related pictures, scans, screenshots, clips, or other relevant media sources along with information explaining the feat. Respect Threads must contain 5 or more combat-related feats. Read the full version of our rules in the wiki! Respect Threads should be clear, concise, and accurately portray the character in question. Morel and Pariston for group healing / Leolio for strong solo heal.A Respect Thread is an educational resource meant to provide usable information on a character's capabilities for the purpose of "Who would win in a fight?"-style debate. Si vous souhaitez la jouer en line-up, n'hésitez pas à lui ajouter de la défense, de la vitesse et de l'effect resist. La plupart des joueurs choisissent les cartes HP pour optimiser son heal basé sur ses propres HP. Should you play her in your main line-up, consider giving her some DEF/Effect resist and speed as well. Most of the players are setting HP cards on Biscuit to optimize her healing based on her own HP. Increase the healing amount of active skill from allies by 10% in battle, and also increasing all allies' defense by 15% for 4.5 seconds.Īugmente la quantité de soin liée à l'active skill de 10% pour les alliés, augmente également la défense des alliés de 15% durant 4.5 secondes. Also, there is a 96% chance to make enemies exhausted for 15 seconds, reducing their healing effect by 90%. Increase all allies' attack by 50% for 13 seconds. There is a 50% chance to reduce the front enemies' defense by 42% for 12.6 seconds. Level 8: Deal damage equal to 620% of caster's attack. Also, there is a 94% chance to make enemies exhausted for 15 seconds, reducing their healing effect by 85%. Increase all allies' attack by 44% for 12 seconds. There is a 50% chance to reduce the front enemies' defense by 38% for 11.9 seconds. Level 7: Deal damage equal to 605% of caster's attack. Also, there is a 92% chance to make enemies exhausted for 15 seconds, reducing their healing effect by 80% Increase all allies' attack by 38% for 11 seconds. There is a 50% chance to reduce the front enemies' defense by 34% for 11.2 seconds. Level 6: Deal damage equal to 590% of caster's attack. Also, there is a 90% chance to make enemies exhausted for 15 seconds, reducing their healing effect by 75% Increase all allies' attack by 35% for 10.5 seconds. There is a 50% chance to reduce the front enemies' defense by 30% for 10.5 seconds. Level 5: Deal damage equal to 575% of caster's attack. Also, there is a 88% chance to make enemies exhausted for 15 seconds, reducing their healing effect by 70%. Increase all allies' attack by 32% for 10 seconds. Level 4: Deal damage equal to 560% of caster's attack. Also, there is a 86% chance to make enemies exhausted for 15 seconds, reducing their healing effect by 65% Increase all allies' attack by 29% for 9.5 seconds. Level 3: Deal damage equal to 545% of caster's attack. Increase all allies' attack by 26% for 9 seconds. Level 2: Deal damage equal to 530% of caster's attack. Increase all allies' attack by 23% for 8.5 seconds. Level 1: Deal damage equal to 515% of caster's attack. Make all enemies exhausted and also increase all allies' attack. Strike 3 times and sunder enemies in the front.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |